Using the Adrenaline Action Benchmark Tool we run Hitman: Absolution on the “Xtreme” quality setting other than the MSAA setting is turned down from 8x to 2x. We also run this same test at 2560x1440 using the same settings as mentioned above. This has a resolution of 1920x1080, Exclusive Fullscreen turned on, Anti-Aliasing set to 2xSSAA, Texture Quality set to Ultra, Texture Aniso set to 16x Aniso, Hair Quality set to TressFX, Shadow set to Normal, Shadow Resolution on High, Ultra SSAO, Ultra Depth of Field, High Reflection quality, Ultra LOD scale, Post Processing On, High Precision RT turned on, and Tessellation is also turned on. Using the Adrenaline Action Benchmark Tool we run Tomb Raider on the “Xtreme” quality setting. This has a resolution of 1920x1080, FXAA turned on, Ultra Texture detail, 16x Aniso Texture Filtering, Ultra Dynamic Shadows, Normal Postprocessing, Light Shafts on, Ambient Occlusion set to ultra, and the Level of Detail set to Ultra as well. Using the Adrenaline Action Benchmark Tool we run Bioshock Infinite on the “Xtreme” quality setting. the 7FPS is simply indicative of an unoptimized game with settings turned up too high.Corsair Vengeance 1600 MHz DDR3 RAM Quad Channel (4x4GB) Frametimes are more variable than I’d like, but nothing really out of line with the FPS that we see:Īt 4K of course things become deeply unplayable:Īlthough VRAM was very close to being maxed we don’t think the GPU was limiting. Usage however looks good – the two spikes are scene transitions. Clearly for a 960 the settings would need to be turned down for it to be playable. Wikipediaīoth Metro 2033 and Metro Last Light have a built in benchmark utility which we used for both games.ġ080P with a maxed out Metro Last Light Redux appears to be very challenging to our array of GPUs. The story takes place in post-apocalyptic Moscow, mostly inside the metro system, but occasionally missions bring the player above ground. Metro: Last Light is a single-player post-apocalyptic-themed first-person shooter video game with stealth and survival horror elements, developed by Ukrainian studio 4A Games and published by Deep Silver for Microsoft Windows, OS X, Linux, PlayStation 3 and Xbox 360 in May 2013. Just like the original game, Metro: Last Light is played from the perspective of Artyom, the player-character.
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